Close Combat allows Ike to go past foe's shield which makes his Side-B harder to punish. Why? Quickdraws biggest problem was that it can be countered with Shield. This makes his Neutral-B more useful as edge guarding tool.įor his Side-B you want Close Combat. Neutral-B is maybe Ike's worst move but you can get better one with custom moves For Neutral-B you want the windbox one. Ofc there are more but I just wanted to list few of them. So Ike is slow but hits hard eh? Thanks to Ike's high damage and knockback he doesn't have many combos like others but here are some. So as Ike you want the enemy to come to you and not the other way round. Also many spacing characters are more react based when Ike is all about reads (aka punishing game). Unlike other spacing characters Ike is more defensive character than others.
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